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Description[]
G-3 is the third entity you will encounter throughout the G-Section, and the 35th entity you will encounter within Rooms: Low Detailed. More information about G-3
will be presented in the following sections below. G-3
's nickname is based off of its mechanic, as you will see throughout this page.
Appearance[]
G-3 appears to be a creepy smiling face, similar to that of B-5
, except smiling. It has glowing green eyes, along with lime sharp teeth within its mouth. It shares these features with B-15
. Overall, G-3
appears to be a mix between B-5
and B-15
.
Behavior[]
Upon opening a new door in the G-Section that's past the room G-003
, there exists a probability for the emergence of G-3. Upon spawning, G-3
materializes from the closed door and startles any players in close proximity. It then proceeds to randomly flip a table in a random room, prior to it's eventual disappearance shortly after its appearance. The primary function of G-3
is to serve as an unexpected obstacle, impeding players from concealing themselves from specific entities such as G-55
, CG-55
, G-122
, and G-159
, who possess the ability to check lockers or tables.


Upon opening a new door past G-003
in the G-Section, G-3 will have a possibility of spawning. Upon doing so, G-3
will materialize from the closed door and startles any players in close proximity. It will then proceed to randomly flip a hiding spot in a random room, prior to its eventual disappearance shortly after its appearance.
Strategy & Tips[]
- G-3
has the potential to present a danger when combined with a particular group of entities, namely G-55
, CG-55
, G-122
, and a select few others, including FA-122
and MS-122
. However, these entities are relatively uncommon and are subject to random locker checks, similar to bisect MOB-1
of B-140
.
- Under no circumstances should you switch to a locker in the event that G-3
damages your table, as doing so may result in your demise at the hands of the aforementioned entities. However, if it is absolutely imperative for your survival, you may consider this option. It is advisable to locate an alternative table for concealment as a precautionary measure.
- Under no circumstances should you switch to a locker in the event that G-3
- The combination of G-3
and G-159
can prove to be lethal. In the event that G-159
materializes and an alternative room, equipped with requisite tables and lockers, is accessible beyond your present location, it is advisable to relocate to said room.
- Utilize this tip for the antecedent recommendation as well, as it may prove advantageous and supportive in specific circumstances.
- In the event that G-3
causes damage to a table, it will still possess a prompt to take cover beneath it. However, it is strongly advised against doing so, as this action will result in a softlock, rendering the individual unable to depart from the table indefinitely and effectively trapping them in that location. The only recourse in such a scenario would be to reset one's character, ultimately leading them back to G-001.
Trivia[]
- The nomenclature assigned to G-3
visual representation is "Newripoff". This designation may allude to the striking resemblance of the entity to E-1 from Interminable Rooms, or alternatively, to the similarity in appearance to B-5
.
- This was the case for its old design, but it is unsure if this is the case for its new design.
- The audio utilized by G-3
is the Femur Breaker Scream, as featured in SCP Containment Breach.
- The particles of G-3
are, in actuality, identical to those of the old version of B-5
and BB-5
and share the same green hue as well.
- Before the B-Section and G-Section were released, G-3
was originally called R-1. This means G-3
was apart of a supposed R-Section.
- G-3
had an oldest design, but it was blurry.
- This "oldest" design of G-3
was leaked by one of the developers of Rooms: Low Detailed.
- This "oldest" design of G-3
- G-3
is 12 years old, which makes him the youngest canon entity that isn't a clone or a minion within Rooms: Low Detailed.
Gallery[]
In-Game Images[]
In-Game GIFs[]
Miscellaneous[]
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