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Description
A-275 is the fifteenth entity you will encounter throughout the A-Section and throughout ROOMS: Low Detailed as a whole. More information about A-275 will be presented in the following sections below.
Appearance
A-275 is a yellow face with a subtle dithering effect and a slight grin. A-275 mouth appears to be open, revealing the teeth, while it eyes appear to be melting. It also has darker edges around the main parts of the face that appear to be black. The eyes of A-275 are sizable yellow rings, each containing an additional set of eyes. The former version of A-275 had a significantly less complex design and looks very similar to it current look, except it doesn't include some of the features it currently has. More information about said appearance will be presented in the Old Appearance tab of this section.
A-275 appeared to be a face with two eyes, along with a black outline. there is also a mouth that appears to have a generic smile, and a stray tooth on the top right as well. It also has another black outline around A-275, overall giving off a generic face.
Behavior
When A-275 spawns, it will make it debut at the lobby (A-000), and rush to the current room. Upon contact with a player, A-275 will instantly kill them. A-275 shares very similar behaviors to BB-300, except A-275 is faster, and also gradually gains speed as it lifetime goes on. Upon reaching the current room's door, A-275 will shoot orbs that damages the player. It will goes back & forth some rooms every time. It can also damage the players when they are hiding in a table, locker, blue locker or fridge, and it will come down to luck. After a few seconds, it will slowly hit the door and start to fade out, the sound will also gradually get quieter, similar to C-60.
When A-275 spawns, it will make it debut at the lobby (A-000) and rush to the current room. Upon contact with a player, A-275 will instantly kill them. A-275 will gradually gain speed as it lifetime goes on. A-275 will make itself present by emitting a static-like noise that can be heard from very far-away distances. When A-275 reaches the current room, it will then rebound back to the lobby, and will rebound again. A-275 will repeat this process a few times, and then it will despawn. A-275 rebounds are randomized, which means it can either despawn at the lobby or at the current room. The best strategy to know whether A-275has despawned or not, is to recognize when A-275 static noises stop, because you can hear it the whole time due to it colossal audio range. Once A-275 static noises stop, that means A-275 has despawned and you are free to exit your hiding spot and continue.
Strategy and Tips
- To Survive against A-275, you must hide in any available hiding spot. However, once A-275 reaches the current room, do not leave your hiding spot. Instead, wait for A-275 to despawn. If you want to survive without taking damage from A-275's Orbs, you must hide in a room that is at least 5 rooms away from the current room. This may be dangerous, due to other entities spawning, such as A-75.
Trivia
- A-275 older image can be found here.
- A-275 jumpscare is A-105's / C-105 jumpscare but low pitched.
- The ambience of A-275 can be heard all over the map. However, its quiet when over 35 rooms away.
- A-275 sound is the same as A-15's sound from Interminable Rooms.
A-275might get a 3D redesign in the future, similar to A-225.- A-275 used to be a rebounder, but is now a rusher.
- A-275 now has a another new mechanic in the game, and a despawn effect similar to BB-300 mechanic.
- This is likely because bugggs doesn't want too many rebounders in the game.
- A-275 now shoots orbs and rebounds slightly.
- A-275 also seems to be faster than G-250 and B-140 with it's speed being 13.75 to 27.5 RPS which A-275
now holds the record being the fastest Rushing entity in the entire game.
- A-275 was planned to have a 3D design but that was scrapped most likely due to controversy.
- This also happened to B-270.
- A-275 may spawn before reaching its room. This can happen because of A-120.
- A-275 sounds like A-10/A-15 from Interminable Rooms.